It’s a prequel to the original Lost Planet – and in some respects a reboot – and the world of EDN III is even more cold and inhospitable than you remember it. The game also succeeds in creating a genuinely alien environment. From the videos Jim sends home to the chatter with the guys on Coronis station, there’s a real effort being made to anchor Lost Planet 3 in the details of a working life. He’s stuck on an energy-mining facility on a dangerous, deep-frozen planet, and while battling the gigantic vaguely-insectoid Akrid he still has to spend time in his giant mechanoid ‘rig’ fixing pumps and relay stations and securing anchor lines. That hero, Jim Peyton, has a wife and child, a likeable can-do personality and a story arc that takes him from working guy to committed protagonist. While it’s clearly taken cues from other games, most noticeably Gears of War and Dead Space, Lost Planet 3 works hard to create a story about the daily struggles of life on an alien world, featuring a hero who’s no bold warrior or meathead space marine, but a contractor trying to get on with a dangerous job. Why do we want to like it? Because Spark and Capcom have really tried to do something vaguely interesting here. It’s also a game developed by Capcom by Spark Unlimited, the brains behind Turning Point: Fall of Liberty and Legendary: The Box two of the very worst shooters of the last decade. ![]() This is a series that began with a seriously flawed gem then descended into ignominy with one of the least coherent, least enjoyable sequels of this entire console generation. Looking on the bright side, Lost Planet 3 is better than we ever expected it to be. ![]() Available on Xbox 360 (reviewed), PS3, PC
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